BFAT Studios
BFAT / NEXT PLAY

ROOM FOR IDEAS.
PATHS TO THE FUTURE.

These are directions we want to explore while establishing our current project. The modes and features below are proposals, not release announcements or currently available services.

CONCEPT ART
01 / RACING

CARS. COMPETITION.
ONE FINAL TURN.

A racing concept focused on satisfying driving and friendly competition, with environments inspired by desert landscapes and local roads.

  • Short races with public and private lobbies
  • Time trials and drift challenges
  • Visual car customization and race results
CONCEPT STAGE — NO RELEASE DATE
CONCEPT ART
02 / TEAM COMBAT

YOUR TEAM.
YOUR WAY TO FIGHT.

A team-based weapon combat concept where positioning and cooperation matter. We are considering short matches and focused, replayable maps.

  • Teams competing over map objectives
  • A variety of weapons and player roles
  • Private friend sessions and dedicated servers in the plan
CONCEPT STAGE — UNDER EXPLORATION
03 / BABYLON.JS GAMES
WEB EXPERIMENT

BFAT FIGHT

Another direction for games that run in the browser with Babylon.js. These experiments explore 3D interaction and small prototypes that can be shared with a link.

  • 3D experiences delivered through the web
  • Future combat and driving concepts
  • Iterative development informed by testing
OPEN THE GAME EXPERIMENT ↗
04 / ROADMAP

CLEAR STEPS. ROOM TO EXPERIMENT.

01 / NOW

DEVELOP ALTAYEH

Refine combat and environments, and prepare a playable presentation.

02 / NEXT

MULTIPLAYER PROTOTYPES

Test networking and sessions, then build a small racing or combat prototype.

03 / LATER

TEST & SCALE

Player testing and hosting/cost evaluation before setting a release scope.

The roadmap may change with prototype results, resources and funding.

WhatsAppEnlarged gameplay screenshot