BFAT Studios
A passage in ALTAYEH
IN DEVELOPMENTالتائه — ALTAYEH

Every path hides a story.

A mysterious adventure through forgotten passages. Your sword clears the way. Your curiosity takes you beyond the dark.

SINGLE PLAYERACTION • EXPLORATIONUNREAL ENGINE 5
BFAT STUDIOS / ALTAYEH
A GAME BY BFAT STUDIOSA WORLD INSPIRED BY THE REGIONWORK-IN-PROGRESS FOOTAGE
01 — THE JOURNEY

When the path disappears,
discovery begins.

ALTAYEH is an action-adventure project by BFAT. We are building an experience combining sword combat and exploration in torchlit passages and chambers, filled with details waiting to be discovered.

ABOUT THE WORLD ↗
ALTAYEH concept artwork
02 — INSIDE THE GAME

Your first step into the dark.

Watch the current gameplay recording. Visuals and systems are in development and may change.

ALTAYEH — DEVELOPMENT BUILD • AUDIO AVAILABLE IN THE PLAYER
03 — HOW TO PLAY

OBSERVE. EXPERIMENT.
FIND YOUR WAY OUT.

The journey is about finding a way out. We are building puzzles around interaction with the environment. These are the systems we are working toward.

01

EXPLORE

Search passages and rooms. Look around crates and barrels for clues and pieces that help you progress.

02

COLLECT

Pick up useful items and keep them in your inventory. Notice their shapes and how they relate to nearby locks and symbols.

03

ACTIVATE

Use pressure plates and place items in their matching sockets to activate doors and moving walls, revealing new paths.

04

WATCH THE CHANGES

A passage may close when you leave a plate or remove an item. Watch what changes and plan your next move before crossing.

Explore•Clue•Interact•New passage

Puzzle and inventory systems are in development. Details may change through playtesting.

04 — BUILDING ALTAYEH

EVERY PASSAGE HAS A PURPOSE.
EVERY INTERACTION LEAVES A TRACE.

We build in Unreal Engine with C++ and Blueprints. Simple prototypes test movement and interaction first. Puzzles then shape the corridors, before lighting, materials and effects give the environment its identity.

01

GAMEPLAY LOGIC

Movement and trigger components connect doors, pressure plates and items.

02

LEVEL DESIGN

Paths and visual clues make exploration part of solving each puzzle.

03

ATMOSPHERE & PLAYTESTING

Torchlight, materials and Niagara effects, with tests for puzzle clarity and pacing.

05 — THE EXPERIENCE

A blade. A trace. A secret.

01 /

Face the dark

Close-range sword combat and carefully timed dodges. Every encounter takes you deeper into the unknown.

02 /

Follow the traces

Narrow passages and ancient traces. Exploration is the heart of the journey; curiosity is your guide.

03 /

Uncover the secrets

Environmental puzzles and collectible keys are planned to unlock new paths through the game.

WhatsAppEnlarged gameplay screenshot